Arie A. Nugraha

If I have to relearn digital product design

  • Intro
    • Digital Product Design is not art, but it’s not science either. It is both.
  • Building the right thing
    • Building sensitivity to problems
      • Be angry
    • Testing a concept
      • Designing for prototypes
        • quick and messy
        • make it tangible
        • Focus on effectiveness
      • For 0 to 1;
        • Finding the fun/desire/interest
        • Why test?
          • We are not our users, but we are users too.
          • Reducing risks
        • Methods and when to break them
        • When to test and when to STOP testing.
        • We can’t innovate through measurements
          • Getting back to root problem.
      • For Optimization;
        • Capture pain point
        • Generating hypothesis
        • Ship and measure
        • We can’t improve what we don’t measure
        • Design Pattern / best practices to the rescue
  • Getting Buy Ins
    • Telling stories
    • Aligning on problems
    • Aligning on goals
    • Aligning on solutions
    • Power Dynamics, Organization Politics, and Building credibility
    • Someone has to finance this
  • Building it Right
    • Designing for production.
      • Attention to detail and scalability.
      • Focus on efficiency
      • Finding Delight opportunity
        • How to design for delight.
    • Interface design
    • Understanding Constraints and Medium
      • What is a system
    • Writing is interface, so does sound or haptics
    • Advance User Interface concept
      • Diagetic, Non-Diagetic, Spatial, Meta
    • Growing design-taste with deliberate curation

Interface testing in Human Centered Design

  • Why testing?
    • We are not our users
    • Reduce risk
  • When to test
    • The best testing
    • knowledge gap, ship and measure
  • What to test
    • not design patterns.
  • How to test
  • Tips and Trick and Best Practice
  • Case Study Discussion