If I have to relearn digital product design
- Intro
- Digital Product Design is not art, but it’s not science either. It is both.
- Building the right thing
- Building sensitivity to problems
- Testing a concept
- Designing for prototypes
- quick and messy
- make it tangible
- Focus on effectiveness
- For 0 to 1;
- Finding the fun/desire/interest
- Why test?
- We are not our users, but we are users too.
- Reducing risks
- Methods and when to break them
- When to test and when to STOP testing.
- We can’t innovate through measurements
- Getting back to root problem.
- For Optimization;
- Capture pain point
- Generating hypothesis
- Ship and measure
- We can’t improve what we don’t measure
- Design Pattern / best practices to the rescue
- Getting Buy Ins
- Telling stories
- Aligning on problems
- Aligning on goals
- Aligning on solutions
- Power Dynamics, Organization Politics, and Building credibility
- Someone has to finance this
- Building it Right
- Designing for production.
- Attention to detail and scalability.
- Focus on efficiency
- Finding Delight opportunity
- How to design for delight.
- Interface design
- Understanding Constraints and Medium
- Writing is interface, so does sound or haptics
- Advance User Interface concept
- Diagetic, Non-Diagetic, Spatial, Meta
- Growing design-taste with deliberate curation
Interface testing in Human Centered Design
- Why testing?
- We are not our users
- Reduce risk
- When to test
- The best testing
- knowledge gap, ship and measure
- What to test
- How to test
- Tips and Trick and Best Practice
- Case Study Discussion